test build 4, performance build
OK, so i finally hyper optimized the hell out of this game, hopefully it should work even on a potato, combined with a different style and atmosphere, feels more authentic? like a 3d version of a game boy ya know?
note if u have small stutter good chance it could be shader compliation,
I havent made a preload, but cause how simple this game is there is little chance of it happening, if it does just walk around for a bit then when your backtracking it should be smooth
And lastly this will be my final update for a while, the next one will have a lot more of the game features and mechanics,
as these test were to see if it would even run on your pcs, the map in particular is meant to be the most stressing point of the game so if your system can run that it can run the whole game.
anyways https://zombiesl8yer38.itch.io/monster-girl-catcher here ya lot go, let me know if you have a weak system and if it runs past 30fps.
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Monster girl catcher
Status | In development |
Author | Zombiesl8yer38 |
Genre | Adventure |
Tags | 3D, Dungeon Crawler, Game Boy, Godot, NSFW, Turn-based |
More posts
- a small update, releasing test build tonight15 days ago
- a small thing about test build 331 days ago
- DEVLOG 10Feb 18, 2024
- OK a thought on extra year of uni + development?Jan 07, 2024
- DEVLOG 9!!!!Jan 06, 2024
- DEVLOG 8Dec 23, 2023
- FINALLY AN UPDATE! or sortaDec 10, 2023
- IMPORTANT ANNOUNCEMNTNov 22, 2023
- DEVLOG 7Nov 18, 2023
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